![]() ![]() Career highlightįor many, the more exciting updates are to be found in Career Mode. FIFA 22’s gameplay is already good enough without them, and it’s hard to argue that any one of timed runs, icon switching or knock-ons make the experience worse. Sure, it’s now possible to move the ball forward a little faster than before, but this is by no means a brand new mechanic, instead another example of EA’s tweaking an existing feature under the pretense of innovation.Īs we’ve come to expect from new FIFA games, then, most of these additions feel like superfluous upgrades – but that’s not really a criticism. Inexplicably, this introductory sequence also includes a tutorial on knock-ons, labeled here as a new feature but a skill that, by and large, has been available in several previous entries in the series. ![]() This didn’t negatively affect the experience too much, but it wouldn’t come as a surprise to learn that the game encourages you to make use of its new mechanics by conversely punishing you for not doing so. We also found that, when not pro-actively using features like timed runs, our AI teammates made fewer runs than they otherwise might do – as if EA were dangling the feature before our eyes. When you get the combination of these two mechanics right, it’s undoubtedly rewarding, but it’s hard to imagine many players using either on a regular basis. Icon switching – where you adopt control of the ball receiver – is difficult, too, particularly amid the fast-moving pace of a match. The former is a smart but elaborate new feature that allows you to tell a teammate when and where to run, though like timed finishing before it, it’s something that takes a while to master, and you’ll likely happen upon using the feature by chance rather than deliberately orchestrating an attack using multiple players. The latter pair walk you through a PSG training session, where you’re taught how to use FIFA 22’s main new mechanics: timed runs, icon switching and knock-ons. Right from the get-go, you’re dropped into a bizarre opening sequence that sees you build a character – an avatar you’ll be able to use in various modes throughout the game – who then spends the day in Paris meeting the likes of David Beckham, Eric Cantona, Anthony Joshua, Lewis Hamilton, Thierry Henry and cover star Kylian Mbappé. FIFA 22 doesn’t waste time letting you know about them, either. Less is moreĪs for the game’s other major gameplay additions, it’s a mixed bag. Sure, the degree of fidelity isn’t consistent across every player in the game, but there’s enough regular eye candy to justify FIFA 22’s next-gen price hike. Much has been made of the game’s hair graphics – which are, admittedly, even more impressive than last year – but less has been said about its equally realistic sweat effects and shiny bald heads. ![]() On a purely aesthetic level, FIFA 22 is also the prettiest installment so far. Gameplay also seems more physical, with fewer fouls given and greater opportunity for free-flowing, end-to-end matches. There’s still nothing better than putting a defender on their backside with a fleet-footed winger and, this year, center-halves hit the deck with pleasing force – the bad ones, anyway. There’s a real weight to players and the ball, which makes passing and, in particular, dribbling a more rewarding experience. FIFA 22 is a much slower game, everything feels heavier this time around, but in a good way. As such, HyperMotion has a big impact on gameplay, too.
0 Comments
Leave a Reply. |